The expressive use of virtual cameras, mise-en-scene, lighting and editing (montage) within 3D synthetic environment shows great promise to extend the communicative power of film and video into the artificial environments of interactive games and virtual worlds.
At the same time, recent advances in computer vision-based object, actor and action recognition make it possible to envision novel re-cinematography (re-lighting, re-framing) and automatic editing of live-action video.
The workshop series is intended to bridge the gap between the two areas and confront research being performed in both domains. One common area of active research is the representation and understanding of the story to be told and its relation to its communicative goals. Another area is the extension of traditional film grammar towards more immersive and interactive experiences, and the emergence of virtual reality and augmented reality movie making.
This one-day workshop aims to bring together researchers and industrial experts working in all aspects of digital cinematography and film editing in their respective fields, including 3D graphics, artificial intelligence, computer vision, visualization, interactive narrative, cognitive and perceptual psychology, computational linguistics, computational aesthetics and visual effects.
Drawing upon cutting edge research and technologies regarding both the production and comprehension of cinematographic art-work, the workshop seeks to offer a glimpse of the future of cinematography and film editing, as well as a forum for discussion of outstanding research issues.
The 6th edition of the workshop will take place at Villa Lumiere, 25 rue du Premier Film, in Lyon, France on April 24, 2017, immediately before Eurographics 2017. The workshop will include a visit of the Lumiere Museum, which honours the contribution to filmmaking by Auguste and Louis Lumière – inventors of the cinématographe and fathers of the cinema.
Researchers should submit one of:
- Regular paper (max 8 pages) reporting new work or new ideas in a relevant research area.
- Short paper (max 4 pages) describing work in progress or a vision of the near term future of intelligent cinematography.
- NEW: Invited paper (1 page abstract) reporting relevant work already published in other venues.
Proceedings of the workshop will be published by EG Publishing in the EG Digital Library.
Submission website: https://srmv2.eg.org/COMFy/Conference/WICED_2017
Topics of interest
- Camera path planning and visibility
- Interactive and automatic camera control
- Automatic video editing
- Movie pre-vizualization
- Game cinematics, cinematic replays, and machinima
- Virtual reality and augmented reality movie making
- Immersive and interactive cinema
- Natural user interfaces for cinematography and video editing
- Expressive performance of virtual characters
- Cognitive models of film perception
- Automatic video analysis of movies
- Re-cinematography, re-lighting and re-framing of live-action video
- Computer-assisted multi-camera production
- Evaluation methodologies and user experience
- Analysis of film style